![]() From here on out my work is going to be mostly improving layout, writing detailed faction/setting information, and fine-tuning rules and playbooks as I keep playtesting. The system should be fully playable at this point, though it does rely on knowledge of the basic Blades rules. – Rules for upgrading your flagship and building a fleet – A modified heat/entanglement system to better fit the pirate genre – A list of factions – both individual pirate crews and larger fleets and organizations ![]() I’ve spent the last few months putting together the rules document for it, and the initial draft is finished and ready to be sent off into the world. Sea of Dead Men is a Blades hack about daring crews of pirates making their fortune in a dangerous and lawless ocean.
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