Pressing the “play” button in Visual Studio will compile then launch the game in debug mode, which give lots of information that are useful for… debugging Now you can clean the solution and regenerate the whole project.Open the winmain.cpp from the JGE source folder before the line “include glaux.h” put “//” or delete the line do the same for the line “#pragma comment( lib, “glaux.lib” )” since you do not need this librairy anymore in the new VC++.Open the mtg.sln project (in the projects/mtg folder) with Visual Studio.Copy the Res folder (the one that comes with Wagic) in projects/mtg/bin/.Copy the dirent.h and stdint.h from the extra folder in the include dir of your Microsoft SDK folder.download the whole source code (including the JGE) in any directory, using a svn client. ![]() Install Visual C++ express (freeware) from microsoft.This article explains both procedures Compiling for WindowsĪbrasax from our forums explained how to compile the windows version: Compiling a Windows version helps a lot for debugging, since you don’t have to spend that much time playing with PSPLINK (which is a great tool, don’t get me wrong). Thanks to JGE++, Wagic can ve compiled for both Windows and the PSP. If you have a Linux Desktop, the procedure for compiling the EBOOT shouldn’t be too different from the DOS one, except that you need to have the PSPSDK correctly set up, and I won’t teach you how to do that. This article deals with compilation under a Windows environment. You want to add features to the game, or you want to see how to create a game with the JGE lib, or you’re trying to port Wagic to another platform, or trying to create a Pokemon card game, who knows…Ĭompiling Wagic shouldn’t be difficult, however you might need to have some basic in PSP programming or at least in bash or DOS shell commands… You might want to compile the game from the sources for various reasons. At the time of this writing, the sources for Wagic are available on google code
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